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Old Sep 18, 2006, 10:52 PM // 22:52   #21
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I think what Lyra said about having a green armor crafter that collects green armor materials is great

/signed
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Old Sep 18, 2006, 11:15 PM // 23:15   #22
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Quote:
Originally Posted by freekedoutfish
All very simple.
*We have an armor crafting system already.*

We have a green drop system.

We do not have an equippable armor drop system.

Youre proposing a totally different system of loot drops which would be a pain in the butt to debug.

We can take the existing green drop system and merely add a green armor to it.

The green armor can used like a collector item for armor collectors.

------------------------

I like the idea a lot, but im thinking of a realistic way to implement this into the game. :P
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Old Sep 19, 2006, 12:36 AM // 00:36   #23
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/not signed

Never going to happen. Armor is one of the biggest gold sinks in this game to get gold out of the economy and out of the players' hands. Besides the profit traders make, id and salvage kits, and keys, its really the ONLY supstaial gold sink in this economy. Doing this will actually cause massive inflation as people who would have bought 15k armor etc will now save up and just farm over and over again until they get that armor for free. Consider just how many people will do that, and you'll have many millions in in game money that would have been removed still in the system.

Players selling minipets to each other isn't part of the economy. Money just shifts from one player to another. When gold is randomly created everytime somebody kills something, everybody will just make more and more money all the time. The only way to remove the money is to have things like armor and crafter costs. Removing the incentive to buy armor from a crafter, and inflation WILL result.
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Old Sep 19, 2006, 12:47 AM // 00:47   #24
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They could add little pendants and stuff though, Ive always seen people ask for wearable nicknacks and Gaile likes the idea, maybe she can put a word in
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Old Sep 19, 2006, 12:51 AM // 00:51   #25
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Going along with Lyra's idea of greens, why not keep the green drops customized? That way (shouldn't take too much programming to add a tag to do this) it can only be sold to the trader by the person it was customized for. That way freekedoutfish's idea still would be outside the market, so to speak.
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Old Sep 19, 2006, 01:06 AM // 01:06   #26
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Interesting Idea.

But I think making new armor is hard work, especially for high graphical game like GW, and add that to all the differrnt kind of boss there, and to fitted to differnt proffession's character model. I think that is why instead of having drop armor from the mob like in many MMO, they just make it where you drop runes.

But this spark a interesting idea. Green Runes! Runes that are more rare, and offer a better, or more differnt stats improvement. (could be customized assigned to or not....)
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Old Sep 19, 2006, 03:40 AM // 03:40   #27
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Quote:
Originally Posted by Mezmo
any idead that allows me to possibly get justicar hablions armour is good by me
/signed
/signs his /sign
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Old Sep 19, 2006, 08:35 AM // 08:35   #28
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Quote:
Originally Posted by AJM
Well, freekedoutfish, it's an interesting idea, not likely to be implemented, but certainly interesting. I do believe, though, that as you describe it, the armor should be dropped only by enemies the same size and shape as humans, which means:

-humans themselves
-mursaat
-undead
-wardens
-tengu

Everything else is too big, too small, or not shaped properly to provide a full set of armor (centaurs couldn't drop leggings or boots, for example, nor could forgotten or naga). Charr and Dredge, for example, are too big, and have very different anatomy. Dwarves have similar anatomy but are too small.
Thats a good point and I get what you mean.

But I think your assuming the armor dropped would be of the same size as the creature who drops it.

I know its a bit unrealistic, but my idea was that no matter what the size of the boss, the armor would always fit your character of the same profession as the boss.

There would limitations due to some boss's being huge or not human in the slightest. So maybe not all boss's would drop armor.
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Old Sep 19, 2006, 08:45 AM // 08:45   #29
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Quote:
Originally Posted by HawkofStorms
/not signed

Never going to happen. Armor is one of the biggest gold sinks in this game to get gold out of the economy and out of the players' hands. Besides the profit traders make, id and salvage kits, and keys, its really the ONLY supstaial gold sink in this economy. Doing this will actually cause massive inflation as people who would have bought 15k armor etc will now save up and just farm over and over again until they get that armor for free. Consider just how many people will do that, and you'll have many millions in in game money that would have been removed still in the system.

Players selling minipets to each other isn't part of the economy. Money just shifts from one player to another. When gold is randomly created everytime somebody kills something, everybody will just make more and more money all the time. The only way to remove the money is to have things like armor and crafter costs. Removing the incentive to buy armor from a crafter, and inflation WILL result.
If you look at games like WoW, the drop rate for armor from bosses is really, really, really low.

If we had a similar system where the drop chance for armor was stupidly low (whether it be full armor sets dropped or single pieces), then I dont think you would have a staggering number of people farming.

I think alot would realise that its pointless and realise that its just down to chance.

But I agree, you would still have those who would spend 24hours a day farming for it.

But I dont think everyone is like that. You would still have alot of people sticking to 1.5k and 15k armor.

I know its not a perfect idea and it would have to be implemented in a different way then what im suggesting, but I cant see why its impossible.

Perhaps even have a restriction on who it drops for. Maybe it would only drop for those who have an experience level greater then 2 or 3 million (im assuming thats big, cos im currently on about 1.5 million I think).
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Old Sep 19, 2006, 06:06 PM // 18:06   #30
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Get the drop of armor, and craft it to whatever profession stats you want.
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Old Feb 22, 2007, 06:29 PM // 18:29   #31
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Ooh green armor.
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Old Feb 22, 2007, 09:14 PM // 21:14   #32
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I think the base idea is good Fish, but i think being able to sell the armor would give the economy a boost as well. it would be like green farming. also you could give the boss armor different bonuses then crafter armor so maybe you could get more interesting combos. Perhaps to lvl the playing field the armor has good bonuses but cannot have runes added. this way players choose the cool new look for their toons or more char specific armor.

example:
Rurics leggings armor 90 +70 health +4 vs physical
Shiros Gloves armor 80 +10 energy (unless shiro is considered a sin the ar 70)

~the rat~
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Old Feb 22, 2007, 10:06 PM // 22:06   #33
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I can understand the argument for against, being my current armor is customized and cannot be worn by others.

I propose a collector sort of npc that will do the salvaging for you(and XXXXX amount of coin) to produce equipable Giant's Boots from X(say 10?) giants boots items. You can only get boots from Giants boots, you can't get a helmet, or a pauldron from bracers...etc.

Make the AL of each armor produced depend on the level of the wearer at time of creation(and profession obviously), or armor fitter NPC location(droknars forge would yield lvl 20 armor).

Here's some hard rules:
White armors are equivalent to collector armor in tyria, and cannot have inscriptions.

Required amounts of other colors of armor will yield, blue, purple, or gold armor, and are allowed inscriptions and runes.
Big(high level) bosses that do not drop uniques could drop green armors.(which could have inscriptions + small modifiers, + 5 health for example)( You could limit this to one armor part per boss. A ranger boss would have gloves, magic users a helmet, warrior chest piece, etc)


These armors can only come from humanoid creatures.
With a full suit, a person should look more or less like the monster/enemy, though retains shape of player character as armor is now(obviously)
These armors probably shouldn't be dyable, but eh...



It's sure rough, and needs work, but I'm going more for a way to work th OP into the game as it exists.


Anyway, the OP is a great idea if it's worked right, and could add great money sinks and a lot of varity to player characters.

/roughly signed...

Last edited by Aeon_Xin; Feb 22, 2007 at 10:32 PM // 22:32..
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Old Feb 22, 2007, 10:15 PM // 22:15   #34
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Default Wwwwwwwhhhhhhhhhaaaaaaaaaaa????

http://www.guildwarsguru.com/forum/s...tr ophy+armor

I made this idea up first.....I should atleast get some props, a name at the top, come on you cant just take it, unless its more detailed, and it dosen't look like it to me

I wouldent be mad if i wasent the first one to post the idea, because that would mean yours would have to be more detailed than mine......



please put my name in there(I dont like the please )
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Old Feb 22, 2007, 10:44 PM // 22:44   #35
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Quote:
Originally Posted by Dougal Kronik
Nice idea, but I don't think the effort would be worth it to implement.

/not signed.

Weapons, and runes are good, but armor is specifically tailored to each individual. It's enough we can get the crafting materials.
Unfortunetaly I agree. It would mess up the armor system anyways, plus it would be annoying to see a Green Armor drop for a character that couldn't use it. Plus, most people just farm greens to sell them back.

/notsinged
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Old Feb 22, 2007, 10:59 PM // 22:59   #36
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Quote:
Originally Posted by Wretchman Drake
Unfortunetaly I agree. It would mess up the armor system anyways, plus it would be annoying to see a Green Armor drop for a character that couldn't use it. Plus, most people just farm greens to sell them back.

/notsinged
you cant sell them, they are customized
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Old Feb 22, 2007, 11:08 PM // 23:08   #37
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/signed.

Guild Wars definitely needs to be just like WoW.

This armor wouldn't even be customized, but it would be soulbound, thereby solving the trading issues.

Now all we need is to raise the level cap.
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Old Feb 22, 2007, 11:09 PM // 23:09   #38
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HawkofStorms makes a valid point. i think the game creators are keeping it simple not adding anymore economy hassle as it really needs till there sure the three chapters are balanced. they've had experience with diablo and more and i assume pondered a similiar question related around wearable armor drops. i think weapons and inscriptions are still on there list for improvement.
/notsigned
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Old Feb 22, 2007, 11:33 PM // 23:33   #39
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If you were to use my system to impliment the mob armor.....


You could sell the pieces, or use your own salvage kit if you got out of class armor, as happens now...Nothing would be customized as far as actual drops go.

It wouldn't change the economy, people who want FOW would still go for FOW, or the 1.5k armor. It wouldn't "mess up" anything.

It would be a gold sink, you'd have to pay NPC to actually get the armor.

Ele armor could be the same model/design as Warrior or assassin armor in this way, as it's based solely graphically. Would make PvP intersting as it would grow much harder to rely on obviously different graphics.(but there's still character shape and weapons to go on..)


--
I just wanted to counter some of the /notsigned posts, or should I create a new topic and have people bitch at me for not being original, or wanting the credit?
6 of this, half a dozen of the other I guess.
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Old Feb 23, 2007, 12:18 AM // 00:18   #40
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Would this have people start paying for runs to get the cool boss armor then?
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